Oink
Nodes

AIDenoise

Denoise CG renders with OIDN (albedo + normal aware).

raw .md
NodeAIDenoise
Type idOC_N_aidenoise
MenuAI › AIDenoise
Nuke classnone: saved in .nk files as an Oink node
Codeopencomp_core/nodes/ai/aidenoise.py

AIDenoise properties

Inputs and outputs

PortNameType
input 0Beautyimage
input 1Albedoimage
input 2Normalimage
output 0Imageimage

Knobs

Panel tab Aidenoise, in panel order.

KnobLabelTypeDefaultRange / valuesNuke knobDescription
modemodemenuRENDERRENDER (CG render), FOOTAGE (footage (experimental))
hdrHDRbooltrueLinear float input (values above 1)
prefilterprefilter auxbooltrueDenoise albedo/normal first (use for noisy aux passes)
use_layersuse layersbooltrueTake albedo (diffuse_color) and normal (N) from the Beauty's layers
qualityqualitymenuHIGHHIGH (high), BALANCED (balanced), FAST (fast)

Other knobs (Python, .nk and the assistant; not on the panel)

KnobLabelTypeDefaultRange / valuesNuke knobDescription
gl_colorViewer Controls Colorfloat ×30, 0, 00 to 1
postage_stamp_frameStatic Frameint1-2147483648 to 2147483647
lifetimeStartLifetime Startint0-2147483648 to 2147483647
lifetimeEndLifetime Endint100-2147483648 to 2147483647
useLifetimeUse Lifetimebooleanfalse
cachedCachedbooleanfalse
bookmarkBookmarkbooleanfalse
dope_sheetDope Sheetbooleanfalse
clone_groupClone Groupstring
link_sourceLink Sourcestring
link_overridesLink Overridesstring
split_viewsSplit Viewsstring

Nuke equivalent

No Nuke class. In a .nk file this node is written as an Oink node that Nuke will not recognise.

On this page