Oink
Nodes

Unpremult

Divide colour by alpha.

raw .md
NodeUnpremult
Type idOC_N_unpremult
MenuMerge › Unpremult
Nuke classUnpremult
Codeopencomp_core/nodes/color/premult.py

Unpremult properties

Inputs and outputs

PortNameType
input 0Imageimage
output 0Imageimage

Knobs

Panel tab Unpremult, in panel order.

KnobLabelTypeDefaultRange / valuesNuke knobDescription
channelsdividemenurgbrgba, rgb, alpha, all, noneLayer the op applies to: rgb, rgba, alpha, all, none, <layer> or <layer>.<ch>
alphabymenurgba.alphargba.alpha, nonealphaChannel to multiply / divide by (none = off)
invertinvertboolfalseinvertMultiply / divide by 1 - alpha

Other knobs (Python, .nk and the assistant; not on the panel)

KnobLabelTypeDefaultRange / valuesNuke knobDescription
gl_colorViewer Controls Colorfloat ×30, 0, 00 to 1
postage_stamp_frameStatic Frameint1-2147483648 to 2147483647
lifetimeStartLifetime Startint0-2147483648 to 2147483647
lifetimeEndLifetime Endint100-2147483648 to 2147483647
useLifetimeUse Lifetimebooleanfalse
cachedCachedbooleanfalse
bookmarkBookmarkbooleanfalse
dope_sheetDope Sheetbooleanfalse
clone_groupClone Groupstring
link_sourceLink Sourcestring
link_overridesLink Overridesstring
split_viewsSplit Viewsstring
mask_channelMaskstringnoneMask channel, e.g. rgba.alpha (none = no mask)
invert_maskInvertbooleanfalseinvert_mask
injectinjectbooleanfalseCopy the mask into mask.a for nodes downstream
fringefringebooleanfalseOnly apply the effect at the edges of the mask
unpremult(Un)premult byenumnonenone, rgba.alpha
invert_unpremultinvertbooleanfalse(Un)premultiply by 1 - alpha
mixMixfloat10 to 1mix

Nuke equivalent

Imports from and exports to Nuke's Unpremult. The standard Nuke mask knobs (channels, mask, invert, (un)premult, mix) are mapped too.

Nuke knobs not in this list import as a knob of the same name, or are kept unchanged for export. See .nk import.

Examples

Open these from Help › Examples…, or from the ? menu in this node's Properties panel.

  • Premultiplied colour: Unpremult, grade, Premult (examples/merge/premult_handling.oink): Colour corrections on a premultiplied render go between Unpremult and Premult, so edges keep their colour. PrismsLenses.exr is premultiplied with alpha 0 but rgb above 0 in places (glows); those pixels are left alone by Unpremult (alpha 0).

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