Oink
Nodes

GeoBindMaterial

Nuke 17 GeoBindMaterial: the `mat` input's material (Project3DShader, an image as a texture) on the prims whose paths match `mask` (space-separated globs; a path also takes everything under it; empty

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Nuke 17 GeoBindMaterial: the mat input's material (Project3DShader, an image as a texture) on the prims whose paths match mask (space-separated globs; a path also takes everything under it; empty = all meshes). Scene Graph rows dropped on the mask knob fill it (ROADMAP 16.5, drag to project).

NodeGeoBindMaterial
Type idOC_N_geobindmaterial
Menu3D › GeoBindMaterial
Nuke classGeoBindMaterial (also imports ApplyMaterial)
Codeopencomp_core/nodes/three_d/scene_ops.py

GeoBindMaterial properties

Inputs and outputs

PortNameType
input 0scenescene
input 1matimage
output 0scenescene

Knobs

Panel tab Geobindmaterial, in panel order.

KnobLabelTypeDefaultRange / valuesNuke knobDescription
maskmask (prim paths)textmask_patternsPrim paths to bind the material to (globs, space separated; empty = all)

Other knobs (Python, .nk and the assistant; not on the panel)

KnobLabelTypeDefaultRange / valuesNuke knobDescription
gl_colorViewer Controls Colorfloat ×30, 0, 00 to 1
postage_stamp_frameStatic Frameint1-2147483648 to 2147483647
lifetimeStartLifetime Startint0-2147483648 to 2147483647
lifetimeEndLifetime Endint100-2147483648 to 2147483647
useLifetimeUse Lifetimebooleanfalse
cachedCachedbooleanfalse
bookmarkBookmarkbooleanfalse
dope_sheetDope Sheetbooleanfalse
clone_groupClone Groupstring
link_sourceLink Sourcestring
link_overridesLink Overridesstring
split_viewsSplit Viewsstring

Nuke equivalent

Imports from and exports to Nuke's GeoBindMaterial (ApplyMaterial also import to it).

Knobs with a different name here:

Nuke knobKnob here
mask_patternsmask

Nuke knobs not in this list import as a knob of the same name, or are kept unchanged for export. See .nk import.

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