Oink
Nodes

DeepMerge

DeepMerge — combine two deep streams (or hold one out by the other).

raw .md
NodeDeepMerge
Type idOC_N_deepmerge
MenuDeep › DeepMerge
Nuke classDeepMerge2 (also imports DeepMerge)
Codeopencomp_core/nodes/deep/deep_nodes.py

DeepMerge properties

Inputs and outputs

PortNameType
input 0Bimage
input 1Aimage
output 0Imageimage

Knobs

Panel tab Deepmerge, in panel order.

KnobLabelTypeDefaultRange / valuesNuke knobDescription
operationoperationmenucombinecombine, holdoutoperation
drop_hiddendrop hidden samplesboolfalsedrop_hidden

Other knobs (Python, .nk and the assistant; not on the panel)

KnobLabelTypeDefaultRange / valuesNuke knobDescription
gl_colorViewer Controls Colorfloat ×30, 0, 00 to 1
postage_stamp_frameStatic Frameint1-2147483648 to 2147483647
lifetimeStartLifetime Startint0-2147483648 to 2147483647
lifetimeEndLifetime Endint100-2147483648 to 2147483647
useLifetimeUse Lifetimebooleanfalse
cachedCachedbooleanfalse
bookmarkBookmarkbooleanfalse
dope_sheetDope Sheetbooleanfalse
clone_groupClone Groupstring
link_sourceLink Sourcestring
link_overridesLink Overridesstring
split_viewsSplit Viewsstring

Nuke equivalent

Imports from and exports to Nuke's DeepMerge2 (DeepMerge also import to it).

Nuke knobs not in this list import as a knob of the same name, or are kept unchanged for export. See .nk import.

Examples

Open these from Help › Examples…, or from the ? menu in this node's Properties panel.

  • DeepMerge four deep passes (examples/deep/deep_merge.oink): Weta's forest scene as four deep passes (Balls, Ground, Leaves, Trunks). DeepMerge combines the samples by depth, so the passes hold each other out with no mattes; DeepToImage flattens the result. Compare with LowResLeftView/composited.exr, the flat reference.

On this page