Oink
Nodes

DeepToImage

DeepToImage — flatten deep samples into a 2D image.

raw .md
NodeDeepToImage
Type idOC_N_deeptoimage
MenuDeep › DeepToImage
Nuke classDeepToImage2 (also imports DeepToImage)
Codeopencomp_core/nodes/deep/deep_nodes.py

DeepToImage properties

Inputs and outputs

PortNameType
input 0Deepimage
output 0Imageimage

Knobs

Knobs from the node definition (this node has no panel layout in the app yet).

KnobLabelTypeDefaultRange / valuesNuke knobDescription
gl_colorViewer Controls Colorfloat ×30, 0, 00 to 1
postage_stamp_frameStatic Frameint1-2147483648 to 2147483647
lifetimeStartLifetime Startint0-2147483648 to 2147483647
lifetimeEndLifetime Endint100-2147483648 to 2147483647
useLifetimeUse Lifetimebooleanfalse
cachedCachedbooleanfalse
bookmarkBookmarkbooleanfalse
dope_sheetDope Sheetbooleanfalse
clone_groupClone Groupstring
link_sourceLink Sourcestring
link_overridesLink Overridesstring
split_viewsSplit Viewsstring

Nuke equivalent

Imports from and exports to Nuke's DeepToImage2 (DeepToImage also import to it).

Nuke knobs not in this list import as a knob of the same name, or are kept unchanged for export. See .nk import.

Examples

Open these from Help › Examples…, or from the ? menu in this node's Properties panel.

  • DeepMerge four deep passes (examples/deep/deep_merge.oink): Weta's forest scene as four deep passes (Balls, Ground, Leaves, Trunks). DeepMerge combines the samples by depth, so the passes hold each other out with no mattes; DeepToImage flattens the result. Compare with LowResLeftView/composited.exr, the flat reference.
  • Read a deep EXR (examples/io/read_deep.oink): One deep pass (Weta's Balls, 1024x576 left view) read with DeepRead and flattened with DeepToImage. Each pixel holds many samples with their own depth; DeepToImage composites them front to back.

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