Oink
Nodes

DeepHoldout

DeepHoldout — main held out by the holdout's deep samples, flattened.

raw .md
NodeDeepHoldout
Type idOC_N_deepholdout
MenuDeep › DeepHoldout
Nuke classDeepHoldout2 (also imports DeepHoldout)
Codeopencomp_core/nodes/deep/deep_nodes.py

DeepHoldout properties

Inputs and outputs

PortNameType
input 0mainimage
input 1holdoutimage
output 0Imageimage

Knobs

Knobs from the node definition (this node has no panel layout in the app yet).

KnobLabelTypeDefaultRange / valuesNuke knobDescription
gl_colorViewer Controls Colorfloat ×30, 0, 00 to 1
postage_stamp_frameStatic Frameint1-2147483648 to 2147483647
lifetimeStartLifetime Startint0-2147483648 to 2147483647
lifetimeEndLifetime Endint100-2147483648 to 2147483647
useLifetimeUse Lifetimebooleanfalse
cachedCachedbooleanfalse
bookmarkBookmarkbooleanfalse
dope_sheetDope Sheetbooleanfalse
clone_groupClone Groupstring
link_sourceLink Sourcestring
link_overridesLink Overridesstring
split_viewsSplit Viewsstring

Nuke equivalent

Imports from and exports to Nuke's DeepHoldout2 (DeepHoldout also import to it).

Nuke knobs not in this list import as a knob of the same name, or are kept unchanged for export. See .nk import.

Examples

Open these from Help › Examples…, or from the ? menu in this node's Properties panel.

  • DeepHoldout (examples/deep/deep_holdout.oink): DeepHoldout cuts the Balls pass by the Leaves pass using depth: balls behind leaves disappear, balls in front stay. No roto needed.

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